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Jackson Hurley's avatar

Great post!

It seems like the labs are not taking the moral consequences of their RL environments seriously. The attitude seems to be “eh — fix it in post” (with a distinct thing called alignment training).

The incentives of the agent in all training environments, at all times, need to be carefully aligned with the behavior you actually want.

It seems like a lot of the training environments have incredibly naive reward functions, where it’s just a binary “did you get the answer right according to some grader/mechanical test”, and the model’s behavior along the way doesn’t ever get punished, even if it is worse than getting the right answer is good. It is no surprise that such incentive environments produce sociopathic relentlessness cheaters.

Whereas when raising children, there is both less focus overall on agentically pursuing specific goals, and there are a bunch of incentives around how goals are pursued beyond win/lose. In effective schools, homes, and repeated games, cheating is caught and punished, such that the credible threat of punishment keeps kids from trying to cheat in the first place.

Fixing all the incentives in training might not be enough to make agents safe. A smart enough agent can tell when the incentives in deployment point toward behaving unethically, even if it was only trained in environments where incentives were aligned with good behavior. However, explicit moral training can likely take root and drive behavior robustly if it is not undermined by a bad incentive landscape in training.

Linley Gwennap's avatar

The problem is not with RL per se but with RL done badly. This problem can be fixed by reviewing the steps that the agent takes to achieve the goal rather than simply whether it achieved the goal. Properly done, this type of RL should produce ethical agents instead of sociopaths.

I provide a full explanation in my new post https://linleyonai.substack.com/p/trained-to-cheat-why-agents-go-rogue

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